Overview
A personal project created in my free time to explore a stylized environment asset with a low polygon count and richly detailed hand-painted textures created in Photoshop.
01 / 3D MODEL · REAL-TIME
Low-poly modeling with detailed hand-painted textures.
A personal project created in my free time to explore a stylized environment asset with a low polygon count and richly detailed hand-painted textures created in Photoshop.
I began by blocking out the house and surrounding base in Maya, focusing on a clear silhouette and exaggerated proportions. I then refined the topology and UV layout to keep the asset efficient while giving important areas enough texture space. In Photoshop, I hand-painted color variation, edge highlights, shadows and surface details to create depth without relying on dense geometry.
The finished asset maintains a lightweight, game-ready structure while preserving a strong stylized look. The hand-painted textures clearly separate wood, stone, roof tiles and foliage, creating a colorful and readable environment piece that works well from both close and distant views.
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